I took a print screen of the program because it shows the 'Bones' I have to use to animate and move the actual character. Along with this you can see the layers in the right corner that I have to use to keep the body parts separate.
The program was difficult to get the hang of at first because there are so many options to do but once I learned how to create a 'Bone layer' which would enable me to choose the areas that could move, the rest was just following the steps from the tutorials I watched and the notes I took on my ipod.
I had to add a bone to each limb which would then have to be sized and then I'd have to adjust the effected area to around the size of the limb to make it so that it was more realistic and the area it moved wasnt too much on the body and would start to effect other limbs. I also had to edit the parent limbs on the bones, this meant that each bone would be connected to a specific bone so that it would pivot off that bone. So in the case for my figure all the bones were connected to the central bone in the body, so I had to adjust all the arrows so the were pointing towards the centre bone because when I first set them the arrows were connecting limbs to other limbs making my figure move messily and incorrect.
The program was difficult to get the hang of at first because there are so many options to do but once I learned how to create a 'Bone layer' which would enable me to choose the areas that could move, the rest was just following the steps from the tutorials I watched and the notes I took on my ipod.
I had to add a bone to each limb which would then have to be sized and then I'd have to adjust the effected area to around the size of the limb to make it so that it was more realistic and the area it moved wasnt too much on the body and would start to effect other limbs. I also had to edit the parent limbs on the bones, this meant that each bone would be connected to a specific bone so that it would pivot off that bone. So in the case for my figure all the bones were connected to the central bone in the body, so I had to adjust all the arrows so the were pointing towards the centre bone because when I first set them the arrows were connecting limbs to other limbs making my figure move messily and incorrect.
Although I had an issue with the video because I accidentally left a large pause at the end of the video.
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